Flame Warzone 2100 Map Editor
Are there any rts games that put intelligence in the units? I know certain ones have improved using auto exploring or workers that find work to do, but so many units in thee games would be great except they need hand holding. For instance the spy in RON, you should be able to tell it find city and spy on the buildings, or patrol this area when a units move through convert on of them and then run away! Or the queen in starcraft, you should be able to tell the queen to fly around looking for the enemy and parasite them or use the brooding attack, go to home base when energy gets low. In one player you can constanly pause, but this kind of takes away the real-time, and you can't pause in multiplayer. Are there any rts games that allow scripts for each unit?
Not really the same thing they are talking about. The units in Dark Reign did not automatically do things other than trying to run from being underfire and shooting at things that came into their range. However, that said, Dark Reign had one of the best opposing AI's in any game that I have seen so far. It tracked where enemy forces were and allocated it's defense based on that information.
It was also highly configurable. Easy to write scripts and change variables for each unit. Unfortunately Activi.
I thought Total Annihlation was a 3D game, it may not have required a fancy videocard but I am pretty sure it was 3D. Total Annihilation is basically a 2D game. While there was implementation of altitude, and that the unit models were 3D models, the map was a 2D enviroment with tiles contiaining picutres and height information. IIRC, there was also either limited no perspective done in the rendering. The same applied to TA:K, even though it allowed support for a 3D-Accellerator for better graphic quali. The units in Total Annihilation were pretty smart on their own. They weren't foolproof, but you could set their movement style to roam, put them on patrol, and they would happily cruise around the map obliterating anything they could find.
They had no concept of formation or cover, unfortunately, but flying units damaged on patrol would at least seek out a repair pad to fix themselved before returning to their patrol routes. A lot of the 'intelligence' had to do with giving them simple automatic behaviors that would've required intense micromanagement for a player to do. For example, Solar Collectors would automatically close their panels to prevent damage if an enemy started firing on them. If a defensive battery was fired upon, it could back-calculate the trajectory and return fire automatically, even if the enemy was outside of visual range (provided it was within firing range, obviously). A construction unit on patrol would focus on repairing other units, unless you were very low on metal or energy, in which case it would instead try to recover the metal or energy left over in wreckage or rocks or trees or whatever is available.
FlaME Map Editor Manual. Written by BlueMaxima. Compile Map: Save the map as a.WZ map, ready for importing into Warzone 2100 (this is covered at the end of ‘make your first map’).
This Game Was Developed And Published Under The Same Best Banner Of. Stronghold 2 download full game rar. This Historical Real Time Strategy Game Was Released On 19 October, 2001.