Skate And Destroy Font

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Skate And Destroy Font 7,7/10 6706 reviews

•: September 26, 1999 •: 1999 Mode(s), Thrasher Presents Skate and Destroy is a video game developed by and released in 1999 for the Sony. A version was also developed, but was later cancelled. Despite having less recognition, it received high scores from both and, being seen as 'technically superior to Tony Hawk' and an 'almost sim-like approach to the sport'. Aside from less advanced graphics, this was one of the reasons Thrasher was ignored, as the (due to unconventional controls) is fairly steep compared to the 'pick up and play' style of the Tony Hawk games. The objective of the game is to take one of the six fictional skaters and work through a total of 12 levels across the globe, gaining sponsors, decks and clothing, and eventually appearing on the front of magazine - from which the game takes its name.

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Contents • • • • • • • • Gameplay [ ] Reviewers noted the more realistic style and different control layout, compared to Tony Hawk, which added to the overall difficulty of the game. Because it is more of a of skateboarding as a whole, the focus of the game is mostly on technical tricks and to perform tricks efficiently, a formula that the future skateboarding series of video games would build on, whereas the Tony Hawk series, even from its outset, had a focus on arcade style gameplay and is rather more forgiving. Like the other developed sports titles, the game features. Telaahan staf document. In keeping with the realistic nature of the game, players can break their skateboard and even bones if they crash hard enough (especially if the player does so into moving vehicles).

Breaking their skateboard will mean the player has to restart their run and will lose their score, so it is in their best interest to use the 'bail' button combination (L2 + R2), as well as the 'tuck' button (Circle/O), while in the air to minimize the damage. Skate Mode [ ] This is the main gameplay mode, where the player advances through 12 different levels in a series of two-minute runs. When the player enters a level, there is no time limit so they are free to explore the whole area before starting their run with the Select button. The player then has two minutes to get the necessary to complete the level without breaking their board, or being arrested by the; This occurs when the time limit reaches ten seconds. The player is seen from behind, with a policeman's arm extended out ready to grab the skater, who then must then leave the level through one of the designated exit doors. If the skater is caught, then their score is annulled and the run must be done again. In the competition levels (last level of each zone), the player's objective is also to gain score, except this time they are being judged on 'high difficulty, risk and style'.

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Repeating the same tricks in the same areas devalues their point score, so the player must use a wide selection of different tricks and objects in the level, as well as avoiding bails (sometimes almost completely) to progress. At certain points in the game, the player is also offered choices of sponsors. Three are available at once, but only one can be chosen, which then gives the player new decks, shirts, pants and shoes to outfit their skater with. Once the player has completed the game on the Expert setting, they are classified as a 'Pro Skater'.